Quick answer
Customers each want certain item types, so stock for who comes in. Display case value decides the quality of buyer: player testing puts the higher tiers at about 145 and 350 credits of same-tag goods. Higher-value buyers such as Foodie Tourists and Foremen appear from about Day 12.
On this page
Find a buyer by item type
These come from one recorded Mark Up run, so budgets are examples and not fixed amounts. "First seen" is the day that run met them.
| You're selling | Who buys it | First seen | Example budget |
|---|---|---|---|
| Food | Spacer | Day 1 | 64 to 96 |
| Lower Level Citizen | Day 3 | 100 to 202 | |
| Lower Level Elder | Day 15 | 125 | |
| Food and drinks | Foodie Tourist | Day 13 | 750 |
| Food, medical (no contraband) | Security Requisition Officer | Day 18 | 300 |
| Materials, tools, energy cells | Lower Level Repairman | Day 2 | 119 |
| Maintenance Worker | Day 10 | 100 | |
| Materials only | Foreman | Day 12 | 400 |
| Dr. Jackson | Day 6 | 74 to 88 | |
| Materials, modules, tools | Station Engineer | Day 28 | 260 |
| Weapons, armor, ammunition | Mercenary | Day 12 | 300 to 348 |
| Substances | Upper Level Visitor | Day 4 | 304 to 323 |
| Medical | Wounded Man | Day 21 | 100 |
| Water and water rations | Tourist | Day 10 | 213 |
| High-Quality water | Sick Scav | Day 27 | 175 |
| Junk and makeshift items | Station Tourist | Day 9 | 132 |
| Unneeded items and used documents | B4 | Not recorded | Not recorded |
How the display case picks buyers
Items in the display case bring buyers of that type the next day. Their quality depends on the value on show.
Player testing in the Steam forums suggests these thresholds:
- Tier 2 buyers start at about 145 credits of value.
- Tier 3 buyers start at about 350 credits. One Chinese guide reports 300 for daily goods.
- Values with the same tag add up, so several cheaper items can reach a tier. One player suggests four combat knives.
These are player findings, and they don't all agree, so test them on your own run. Offering discounts may also raise a buyer's budget, according to one player.
Selling tips
- Upper-class water buyers don't appear in the first two weeks.
- Lowball buyers: The Merchant keeps visiting on Sundays, and he always takes a discount.
- Repeat sales: Some buyers say they don't mind contraband, then retaliate if you sell to them too often.
- Selling to Security: Requisition Officers won't touch contraband, so hide it first.
Who sells to you
| Seller | Sells | Notes |
|---|---|---|
| Scavenger | Food lots | 15% or 25% off |
| Junker | Scrap piles | About 33% off |
| Thief | Stolen goods | Discount grows with heat |
| Dr. Jackson | Machinery, equipment | Also buys materials |
| Retired Winemaker | Wine ingredients | Unlocked through Wild's Network |
| Supply Runner | Winemaking supplies | First seen Day 14 |
| Water Trader | Water rations | First seen Day 30 |
Reporting wanted criminals
Hold the teal Call Security button when someone on the Wanted List walks in. Reported rewards range from 100 for Arthur Lafleur to 1,500 for Lou, and the Model Citizen perk adds 50%. See the Wanted List guide for every bounty.
Sources
- Every customer and visitor, through Day 31 — AllThings.How, 2026-10
- Discussion: display case customer tiers — Steam Community, 2026-10-31
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