The 3D Printer window beside a keypad and stock

Probably Stolen Crafting Recipes by Machine

Every Probably Stolen crafting recipe by machine: 3D Printer chips, Furnace ingots, Hydroponic crops, the Cryptographic Desequencer and the Chem Finisher, plus how modules work.

Light spoilersUpdated Sourced from guide sites and player reports, some from the demo

Quick answer

One guide counts 36 recipes across five machines. Job time depends on Required Work and machine speed. The 3D Printer has 15 chips, the Furnace turns 2 ore or scrap into an ingot, and Hydroponics grows seven crops. Modules change output only at certain thresholds.

On this page

3D Printer

Load a chip and materials, then add power. The chip stays in the printer, so you can repeat a print. The printer's base value is 350, and it uses 8 energy with a base speed of 24 work a night.

Print time is disputed

One guide says each chip prints overnight. A guide site and a player report that the .22 Pistol chip needs 50 work, which takes 3 nights at base speed. The full work table for other chips hasn't been published.

The Metal Printer Module (value 300) unlocks metal chips, and with the CNC Module (value 400) it unlocks frame and Gun Parts chips. It's required for 10mm magazines, frames, Gun Parts, Combat Knives and Combat Machetes.

Filament has a base value of 12, Scrap Metal 10 and Electronic Parts (Common) 33.

ChipMaterialsOutputValue each
x2 .22 Pistol3 Filament2 Liberator Pistols40
.22 Pistol2 Filament1 Liberator Pistol40
x4 Improved Springs2 Scrap4 Improved Internal Springs20
x4 Makeshift RDS1 Filament, 1 Electronics4 Makeshift Red Dot Sights25
x4 Toy Laser Pointer1 Filament, 1 Electronics4 Toy Laser Pointers18
x6 Small Plastic Bottle1 Filament6 Small Water Bottles4
x2 RDS3 Scrap, 1 Electronics2 Red Dot Sights60
x2 Laser Sight2 Scrap, 1 Electronics2 Laser Sights50
x2 Silencer5 Scrap2 Suppressors55
x2 .22 Magazine1 Filament2 .22 Magazines15
x2 High Cap. .22 Mag.2 Filament2 High Capacity Magazines25
x2 Ext. .22 Mag.3 Filament2 Extended Magazines35
x2 10MM Magazine3 Scrap2 10mm Magazines30
x1 High Cap. 10MM Mag.2 Scrap1 High Capacity 10mm Magazine40
x1 Ext. 10MM Mag.3 Scrap1 Extended 10mm Magazine50

The 3D Printer Calculator ranks these by profit per print and shows which chips need the Metal Printer Module.

Furnace

Two materials plus power make one Metal Ingot overnight, and the Furnace uses 8 energy. More ore means better purity. A demo-era guide lists:

InputStandardWith Blast Module (3 in, 2 out)
All scrapLowLow
MixedFairFair, or High with 2 ore
All oreHighHigh
QualityIngot value (demo)
Low42
Fair50
High62
Very High75
Perfect100

Quality only raises purity in full 100% steps, so 99% does nothing. Performance has no effect on the Furnace, and each 12.5% Efficiency saves 1 energy. In one launch-week run, an unmodded Furnace made about 22 credits per smelt from scrap, or 30 with Flux.

Flux and Perfect ingots are disputed

One guide says Flux adds a purity step and stops being consumed at 100% Quality, but doesn't stack with it. Another says Perfect needs Quality on top of Flux. One player reports that 2 ore, Flux and 100% Quality only reach Very High, and that Perfect needs 200%. A separate site says six Quality modules add only 48%, so Perfect may be out of reach for now.

Hydroponic System

Each crop needs seeds or spores, a water container and power. A harvest takes about a day or two.

CropHarvestValue eachSeeds returned
Kotton Fiber946Yes
Coffee Beans828No
Dream Cap823Yes
Nutrifruit512Yes
Fillerweed411Yes
Bloomberry8Not listedNo
HydroreedCleans water onlyNot listedYes

Cryptographic Desequencer

Each recipe needs a Desequencer chip and a Disposable Keycard from the same department. It uses 10 energy and has a base speed of 33 work a night.

ChipWorkNights at base speed
Service, Supply753
Engineering, Medical1004
Security1254
Command1505

These work values come from demo testing.

Chem Finisher

See the chemistry guide for all seven recipes and how to prepare a dry batch.

How modules work

The Module Calculator does this for your setup.

ModulePerformanceEfficiencyQualityValue
Performance+16%70
Efficiency+16%70
Quality+8%70
Overclock+36%-44%100
Eco-16%+32%100
Refinement-8%-15%+25%100

Speed is base × (1 + Performance%). Power is base × (1 - Efficiency%), never below 1, so negative Efficiency costs extra energy. Quality only counts at a quarter on the 3D Printer.

A job takes Required Work ÷ speed, rounded up. That's why a small module can seem to do nothing: it only helps when it crosses into fewer whole nights. On the Desequencer, 100-work chips drop to 3 nights at +4% and 2 nights at +52%.

A standard bay fits about six 2×2 modules. A Module Bay Expansion Kit (150) opens more space on standard machines.

Sources

  1. Crafting recipes by machine — AllThings.How, 2026-10
  2. Modules reference (version 1.0.0.2) — Probably Stolen DB, 2026-10-30
  3. Machine and module pages — Wikily, 2026-10-29
  4. Opening order and furnace payback — Steam Community, 2026-10-29
  5. Machinery and You (marked as missing 1.0 data) — The Exceptional Fisherman, Steam Community, 2026-10
  6. Discussion: perfect ingots — Steam Community, 2026-10-31
  7. Module percentage and work relation — r/ProbablyStolen (demo period), 2026-09

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