Interactive tool
Shop Calculators
Six small calculators for decisions you make every night: what you can safely spend, whether a batch is worth buying, what a bribe costs, how risky it is to skip insurance, how long stolen goods stay hot, and what a sale adds to your case.
Safe to spend
Cash left for an upgrade after rent, nightly services and your next restock.
Safe to spend
396 cr
Anything above this eats into rent money.
Deal margin
Compare a batch before you commit. Use what you actually paid per item, after any wholesale discount.
Batch profit
200 cr
38% margin on each sale.
Inspection bribe
Bribes climb with the day count and fall with Security reputation, between 40 and 400 credits.
Bribe cost
120 cr
Night robbery risk
Uninsured nights start at a 33% robbery chance and rise 5% each night. Joe Wild's insurance protects you. Player reports on alarm strength vary, so don't rely on a basic alarm alone.
Chance tonight
33%
The Vigilant perk removes night robberies.
Stolen goods heat
An inspector's chance of finding a stolen item equals its heat, so hold hot goods back until they cool.
Starting heat
75%
Cool after 5 nights. A thief gives 20% off.
Crime case value
Contraband sales add to your case, weighted by the buyer. A case of 300 means arrest, and 1,500 means execution.
New case value
120
Adds 120. If caught now: Fine.
Data from allthings.how complete guide, allthings.how money guide, games.gg shop economy guide. Compiled from published guides, not tested in-game by us.