Interactive tool
Module Calculator
Pick a machine and enter your modules to see its energy use, work per night and how long a job takes. Handy for working out why a small module seems to do nothing.
Energy per night
8
Base 8, efficiency 0%.
Work per night
24.0
Base 24, performance 0%.
Nights to finish
3
50 work, rounded up.
Total Quality from modules: 0%, which counts at a quarter on the 3D Printer.
| Module | Performance | Efficiency | Quality | Value |
|---|---|---|---|---|
| Performance | 16% | 0% | 0% | 70 |
| Efficiency | 0% | 16% | 0% | 70 |
| Quality | 0% | 0% | 8% | 70 |
| Overclock | 36% | -44% | 0% | 100 |
| Eco | -16% | 32% | 0% | 100 |
| Refinement | -8% | -15% | 25% | 100 |
| Metal Printer | 0% | -50% | 0% | 300 |
| CNC | -25% | -25% | 0% | 400 |
Speed and power use a formula published for version 1.0.0.2, and module stats come from two guide sites. Desequencer chip work is from demo testing, and only the .22 Pistol chip's work is published for the printer. S and H shaped variants are 1.25 times stronger.
Data from Probably Stolen DB modules, Wikily modules, Machinery and You (demo data). Compiled from published guides, not tested in-game by us.